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[BOSS] Infinity RNG🍀

[BOSS] Infinity RNG🍀

A Roblox experience owned by LΣGACY.

SimulatorENRNGCollectionTrading

Description (written by the developer; not a statement by this register)

100 LIKES = FREE CODES, MASSIVE UPDATE! Welcome to Infinity RNG, the first of it's kind! Roll your favorite characters across all fiction while also customizing your plot, chase the flex. Augments, luck boosts and status. Can you collect them all? 💸Buy packs to roll. Each pack category gives you more money then the last. 🔨Craft special characters by collecting ingredients from rolls and using other characters. 🔥Spend "Father Flames" for LIMITED EDITION packs and FREE-TO-PLAY passes. 🍀Rebirth to gain more luck and money faster! Every 4 rebirths you can place another podium. ✨Flex on your friends or TRADE your rare characters and augments. 🌎Stay together with FREE private servers. 📌Join Infinity RNG community for updates and more information.

Last updated by the developer 12 Aug 2026, 22:23 UTC.

0
playing (measured 13 Aug 2026, 08:50 UTC)
9,546
lifetime visits
49%
liked (51 👍 / 54 👎)
173
favourites (18.1 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:503first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Care Package
399 R$
Double Father Flames
249 R$
Double Fragment Chance
199 R$
VIP
159 R$
StarterPack
119 R$
Fast Roll
99 R$
+Inventory
49 R$
+Cosmetics
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,261 · 100.0% win
Grinder · progression42 · 0.00% win
Cool lil' Roller. · progression22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

484948.517 August 2026 — 48 % liked27 August 2026 — 49 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:0749+1
17 Aug 2026, 11:0348first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.