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Dive For Brainrot!

Dive For Brainrot!

A Roblox experience owned by Brainroot Studio.

TycoonENbrainrotoffline-earningsescape-eruption

Description (written by the developer; not a statement by this register)

Welcome to Dive For Brainrots(ESCAPE ERUPTION)! 🔥 Swim fast and grab Brainrots! 🏃 Avoid eurption when it come! Stay alive and collect many Brainrots! ⚡ Upgrade your Brainrots and get more money! 💸 Upgrade your base to unlock more slots and place extra Brainrots! 🏗️ Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE EPIC BRAINROT! 👍

Last updated by the developer 20 May 2026, 23:37 UTC.

0
playing (measured 10 Aug 2026, 16:19 UTC)
220,178
lifetime visits
95%
liked (3,376 👍 / 194 👎)
3,420
favourites (15.5 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
X2 Money
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome138,291 · 0.00% win
First Rebirth · progression24,497 · 0.00% win
First OMEGA · other607 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked4 September 2026 — 95 % liked24 October 2026 — 95 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:0695no change
4 Sept 2026, 05:4795no change
15 Aug 2026, 03:3595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.