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Draw A Sleigh & Slide Downhill

Draw A Sleigh & Slide Downhill

A Roblox experience owned by 101% quality.

Sandbox & buildingENdrawingphysicswinter

Draw A Sleigh & Slide Downhill is a sandbox-building experience created on 2026-01-29. The game currently has 32 players online and has accumulated 46,023,739 lifetime visits. It holds 120,842 favorites and maintains a 54% like percentage. The description highlights drawing a sleigh and sliding downhill.

Description (written by the developer; not a statement by this register)

Draw your sleigh, and slide to the bottom of the hill! ✍⛷️⛰️ ✍ Draw your sleigh however you like! ⛷️ Slide downhill, watch out it's slippery! ⛰️ Reach the bottom of the hill! Extremely hard! 👍 LIKE & FAVORITE for updates + join the group! NEW CONTENT: Nitro use for more speed has limited fuel Color picker for your sleigh (FREE) Some fixes Leave a like for more updates! 👍👍👍

Last updated by the developer 5 Aug 2026, 18:53 UTC.

32
playing (measured 10 Aug 2026, 14:05 UTC)
46,023,739
lifetime visits
54%
liked (22,788 👍 / 19,143 👎)
121,360
favourites (2.6 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0576first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash (Permanent)
99 R$
Golden Ski Poles (Permanent)
99 R$
Starter Pack (50% OFF)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach the bottom of the Mountain · progression2,466,845 · 14.1% win
Reach the bottom of the Volcano · progression396,320 · 4.7% win
Reach the bottom of the Floating Islands · progression15,611 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5423 August 2026 — 54 % liked2 September 2026 — 54 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3454no change
23 Aug 2026, 14:2354first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.