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My Troops ⚔️

My Troops ⚔️

A Roblox experience owned by Train ur Army!.

Tower defenseENtower defenseidle/clickerfantasy warfare

Description (written by the developer; not a statement by this register)

Your troops only know one thing... BATTLE! ⚔️🔥 👍 USE CODE “SHINY”, next code at 1,000 LIKES! ⛏️Mine rare ORES! 🛡️ Forge POWERFUL weapons! ⚔️Give your troops STRONGER weapons to deal MORE damage! 🎭Use SOULS to unlock BETTER troops! 💎Open chests to receive RARE loot to upgrade your troops! 🔥 Over 1,300 WAVES of enemies to DOMINATE! Do YOU have what it takes to build the STRONGEST army? 💪 Remember, you literally make CASH and EXP offline! 💸 👍 Like the game and join the group for a permanent 15% cash boost, 3 souls and a RARE chest! ☑️ Follow the games' events for future update info!

Last updated by the developer 29 Jul 2026, 08:08 UTC.

4
playing (measured 10 Aug 2026, 14:23 UTC)
134,400
lifetime visits
77%
liked (463 👍 / 135 👎)
696
favourites (5.2 per 1k visits)
30 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2312first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Roll Luck!
180 R$
Faster Abilities!
140 R$
Combiner Pass
120 R$
2x Food EXP!
120 R$
Golden Chef!
80 R$
Weather Enthusiast
30 R$
Green Thumb!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S · other77,749 · 100.0% win
P · other76,884 · 100.0% win
O · other76,025 · 100.0% win
O · other75,216 · 100.0% win
R · other74,549 · 100.0% win
T · other73,879 · 100.0% win
Killed 25 Enemies! · progression44,940 · 100.0% win
Mined 25 Rocks! · progression44,388 · 100.0% win
Mined 100 Rocks! · collection26,683 · 55.8% win
Killed 250 Enemies! · progression25,642 · 58.9% win
Forged 25 Items! · collection17,186 · 31.0% win
Mined 400 Rocks! · progression12,637 · 18.6% win
Forged 50 Items! · collection12,620 · 24.8% win
Killed 2,500 Enemies! · progression9,587 · 21.7% win
Forged 100 Items! · collection8,436 · 24.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7715 August 2026 — 77 % liked25 August 2026 — 77 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:4977no change
15 Aug 2026, 08:4977first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.