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FPS Urban Operation 🐰

FPS Urban Operation 🐰

A Roblox experience owned by Fantasma Studio's.

ShooterENtactical shootercompetitive rankingcosmetics

Description (written by the developer; not a statement by this register)

✨ Complex Tactical FPS Game with Skins and Cosmetics for fun! 🐰New Easter Skins🐰 📱 Compatible with: Console, Mobile and PC. 🔥 Urban Operation Proposes: • Intense gunfire exchange • Point domination • Competitive ranking • Real-time teams and strategy • High-quality skins and visuals • Light, fast, and optimized gameplay 🛡️ Active administration and fair system, always listening to the community. 🔥 Enter the confrontation where every decision matters for combat success and make history! ⚠️ Operation Urbana is a fictional first-person shooting game set in stylized urban settings.

Last updated by the developer 28 Apr 2026, 13:47 UTC.

0
playing (measured 11 Aug 2026, 20:04 UTC)
63,920
lifetime visits
74%
liked (84 👍 / 30 👎)
225
favourites (3.5 per 1k visits)
30 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unidade do Exército
1,200 R$
Hostil Elite
800 R$
Unidade Federal
800 R$
Unidade Investigativa
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Urban Operation(Beta) · welcome40,862 · 0.00% win
Found the Owner! · collection1,549 · 0.00% win
Won a [SS] SKIN · collection43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.