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IMPOSSIBLE Memory Bridge 🧠

IMPOSSIBLE Memory Bridge 🧠

A Roblox experience owned by Apex Tech..

ObbyENmemoryobstacle coursemultiplayer

IMPOSSIBLE Memory Bridge is an obby experience created on 2026-01-30. It has accumulated 10,824,252 lifetime visits and 13,174 favorites. The game holds a 64% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🧩 Welcome to IMPOSSIBLE Memory Bridge! Only those with the sharpest memory reach the finish! 🧠 Remember the pattern, step carefully, and don't fall! 👥 Complete the bridge with friends to get rewards! 🚁 Access special items like helicopters to cross easily! ⭐ Like the game for more updates!

Last updated by the developer 3 May 2026, 20:30 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
10,824,252
lifetime visits
64%
liked (3,540 👍 / 1,989 👎)
13,276
favourites (1.2 per 1k visits)
30 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:031,063first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Frontman [Control Bridge]
799 R$
Ban Hammer
799 R$
Gold Carpet
799 R$
Admin Commands [OP]
799 R$
God Slap [100x STRONGER]
799 R$
Flying Carpet
749 R$
Fusion Coil
249 R$
Grapple Hook
249 R$
Laser Gun
249 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6413 August 2026 — 64 % liked23 August 2026 — 64 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0464no change
13 Aug 2026, 20:0464first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.