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RISK

RISK

A Roblox experience owned by FOODSTUFFS.

SimulatorENcard gamegambling mechanicsinspired by breaking point

Description (written by the developer; not a statement by this register)

Roblox Plus Players earn +50% Chips Sit at a table with up to 8 players. Risk your life in a game of chance and set yourself free. [CLICK TO SHOOT, CLICK GUN FOR SELF, F TO USE CARD, E TO ADD CHIPS] [RISK: REVITALIZED v1.3] Inspired: Breaking Point and Buckshot.

Last updated by the developer 8 Aug 2026, 07:10 UTC.

0
playing (measured 11 Aug 2026, 20:38 UTC)
51,884
lifetime visits
81%
liked (206 👍 / 49 👎)
1,748
favourites (33.7 per 1k visits)
30 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
2x Case Luck
79 R$
Private Server PLUS
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

How Unfortunate · other22,992 · 36.4% win
Win · other10,576 · 72.7% win
2 in the chamber! · other6,322 · 0.00% win
50/50 Odds · other4,846 · 36.4% win
Let's take a closer look · other4,631 · 36.4% win
Spin the Barrel · other4,180 · 36.4% win
Double Trouble · other3,741 · 36.4% win
Triple Threat · other2,456 · 0.00% win
Death Cheater · other1,921 · 72.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked25 August 2026 — 81 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:5081no change
15 Aug 2026, 17:3381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

risk.fandom.com0 active editors · 1,024 edits
61 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.