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[RNB/HIPHOP] MaJam

[RNB/HIPHOP] MaJam

A Roblox experience owned by MaJam.

Social & hangoutENsocial hangoutmusic listeningdance

Description (written by the developer; not a statement by this register)

\**OPEN 24/7 - YOUR MUSIC, YOUR VIBE** Welcome to the ultimate social music experience. **RnB • HipHop • Pop • Latin** Listen to your favorite vibes Chill • Dance • Socialize • Have Fun **FREE CUSTOM TITLE** Open **24/7** Meet new people, enjoy the music, show off your style, and make your own memories. 💎 ** No limits. Just good vibes.** **OPEN 24/7 - SEE YOU ON THE DANCE FLOOR.**

Last updated by the developer 21 Aug 2026, 02:59 UTC.

84
playing (measured 21 Aug 2026, 22:50 UTC)
121,778
lifetime visits
95%
liked (846 👍 / 47 👎)
1,247
favourites (10.2 per 1k visits)
30 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4313086.513 August 2026 — 43 players21 August 2026 — 130 players21 August 2026 — 103 players21 August 2026 — 84 players8413 August 202621 August 2026
4 measurements spanning 9 days, net +41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–143 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5084-19
21 Aug 2026, 21:50103-27
21 Aug 2026, 20:54130+87
13 Aug 2026, 00:4843first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SULTAN
5,000 R$
skateboard
250 R$
ShoppingCart
250 R$
VIP
130 R$
CommandPass
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

949594.515 August 2026 — 94 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked25 August 2026 — 94 % liked4 September 2026 — 94 % liked14 September 2026 — 95 % liked24 September 2026 — 95 % liked4 October 2026 — 95 % liked14 October 2026 — 95 % liked15 August 202614 October 2026
10 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 16:3395no change
4 Oct 2026, 16:3395no change
24 Sept 2026, 16:3395no change
14 Sept 2026, 16:3395+1
4 Sept 2026, 16:3394no change
25 Aug 2026, 16:3294-1
21 Aug 2026, 22:5095no change
21 Aug 2026, 21:5095no change
21 Aug 2026, 20:5495+1
15 Aug 2026, 16:3194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.