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[🧊] Brainrot Knockout!

[🧊] Brainrot Knockout!

A Roblox experience owned by rjt48's World Of Games.

Fighting & PvPENbattle royalememe culturephysics combat

[🧊] Brainrot Knockout! is a fighting-pvp experience created on 2026-01-30. It has recorded 614,979 lifetime visits and 26,823 favorites. The title holds an 80% like percentage. Currently, zero users are playing. The game features ice-based combat mechanics and unlockable skins.

Description (written by the developer; not a statement by this register)

❌ You can't see their aim. ❌ You can't see their power. ✅ Last one standing on ice wins!. 👊 Knock other brainrots off the ice in a prediction & skill-based brainrot brawler. 🧊 Slippery ice combat 🏆 Wins, knockouts & Ice 🎨 Skins to unlock Patch Notes(2/26): 🛠️NEW CRATE ANIMATION 🛠️NEW LIMITED EDITION BRAINROT Like the game and join the group!

Last updated by the developer 27 Jul 2026, 00:41 UTC.

0
playing (measured 10 Aug 2026, 20:18 UTC)
614,979
lifetime visits
80%
liked (2,105 👍 / 524 👎)
26,823
favourites (43.6 per 1k visits)
30 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To [🧊] Brainrot Knockout! · welcome410,844 · 0.00% win
Win A Match! · progression92,300 · 0.00% win
Completed The Long Jump! · progression38,585 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:3380no change
14 Aug 2026, 19:2380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.