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[NEW] Steal And Sell Junk πŸ’Ž

[NEW] Steal And Sell Junk πŸ’Ž

A Roblox experience owned by ThatWorks.

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Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to Steal and Sell Junk! πŸ—‘οΈ Current items: 50 πŸ‘ Like the game, favorite and join the group for updates! πŸ—‘οΈ Steal junk from the junkyard! πŸ’Έ Generate money! πŸš… Buy coils to steal junk faster! πŸ¦β€πŸ”₯ Rebirth for multipliers! βœ‹ Buy slaps and gears to troll other players! ⏰ Items in vault earn OFFLINE! πŸ’° Items sell OFFLINE! πŸ’Ύ All items save automatically! πŸ’» Supports Desktop, Mobile, Tablet, and Console players Join the Group for HUGE benefits!

Last updated by the developer 30 Jan 2026, 16:51 UTC.

0
playing (measured 10 Aug 2026, 23:45 UTC)
10,450
lifetime visits
80%
liked (24 πŸ‘ / 6 πŸ‘Ž)
1,508
favourites (144.3 per 1k visits)
30 January 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Hammer
249 R$
Flying Carpet
199 R$
+3 Vault Capacity
129 R$
Void Slap
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome8,635 Β· 0.00% win
Common Hunter Β· collection3,314 Β· 0.00% win
Uncommon Hunter! Β· collection557 Β· 0.00% win
Rare Hunter Β· collection233 Β· 0.00% win
Epic Hunter Β· collection212 Β· 0.00% win
Legendary Hunter Β· collection47 Β· 0.00% win
Met A Developer! Β· social37 Β· 0.00% win
Mythic Hunter Β· collection18 Β· 0.00% win
Unreal Hunter Β· collection4 Β· 0.00% win
Exotic Hunter Β· collection0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.