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[FREE TITLE] HELL OBSTACLE V2

[FREE TITLE] HELL OBSTACLE V2

A Roblox experience owned by 605 HELL COMMUNITY.

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Description (written by the developer; not a statement by this register)

🔥 Hell Obstacle V2 – Uji Skill & Keberanianmu! 🔥 [FREE TITLE SYARAT 200 SUMMIT] Selamat datang di Hell Obstacle V2, obby menantang dengan 7 Checkpoint (CP) yang siap menguji fokus, kesabaran, dan skill parkour kamu! Setiap stage dirancang dengan tingkat kesulitan yang bikin deg-degan tapi tetap seru untuk diselesaikan. ✨ Fitur Unggulan: ✅ 7 Checkpoint (CP) menantang 🌸 Jalur mudah khusus para kaka pink yang mau santai tapi tetap fun 👕 Free Avatar (gratis ganti style biar makin keren!) 💃 Fitur Dance seru 🎵 Lagu-lagu asik selama bermain 📸 Spot foto aesthetic & keren 🌄 Grafik realistis dan memukau, bikin pengalaman main makin immersive Cocok dimainkan bareng teman atau solo untuk adu kecepatan sampai finish! Berani tamatkan Hell Obstacle V2 sampai akhir? 🚀🔥 Buktikan skill kamu di HELL OBSTACLE sekarang! #mount#obstacle#obby#tower#hellobstacle

Last updated by the developer 5 Jul 2026, 14:05 UTC.

0
playing (measured 23 Aug 2026, 15:50 UTC)
1,887
lifetime visits
90%
liked (27 👍 / 3 👎)
6
favourites (3.2 per 1k visits)
30 January 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$
BoomBox
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

HELL_OBSTACLE_1.png · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.