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[🧬] DNA Evolution

[🧬] DNA Evolution

A Roblox experience owned by DNA [LAB].

TycoonENevolutiontycoonmerging

[🧬] DNA Evolution is a tycoon experience created on 2026-01-30. The game currently has 4 players online and 771,183 lifetime visits. It holds 34,683 favorites and maintains an 85% like percentage. The description indicates gameplay involves collecting creatures, merging them for mutations, and rebirthing to progress through evolution ages.

Description (written by the developer; not a statement by this register)

🧬 DNA Evolution Start with DNA, collect creatures, merge them into rare mutations, and evolve from simple life to advanced species. Love collecting weird creatures, growing your base, merging evolutions, unlocking mutations, and rebirthing for faster progress? Then this evolution tycoon is for you! 🕹️ HOW TO PLAY: 💵 Earn money and buy new creatures 🧬 Merge creatures to unlock stronger evolutions 🐾 Collect animals, humans, and science-inspired creatures 🌱 Grow your evolution base through the evolution ages 🚀 Rebirth to evolve faster 🌟 Discover rare mutations and collect them all 🌟 FEATURES: • 🧬 Animals, humans, mutations, and advanced evolutions • 🧪 Cool mutation effects and trails • 🎁 Lucky Block events with surprise rewards • ⚡ Fuse Machine events for rare evolutions • 🗺️ Different Ages with unique environments • 🚀 Rebirth to evolve faster and progress further Can you evolve from DNA to the ultimate creature?

Last updated by the developer 23 Jun 2026, 15:22 UTC.

4
playing (measured 10 Aug 2026, 18:01 UTC)
771,183
lifetime visits
85%
liked (3,969 👍 / 713 👎)
34,851
favourites (45.2 per 1k visits)
30 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0116first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DNA Unlocked · progression410,996 · 100.0% win
Bacteria Unlocked · other358,050 · 100.0% win
Amoeba Unlocked · other282,571 · 96.0% win
Sponge Unlocked · collection248,660 · 83.2% win
Plant Unlocked · progression210,216 · 70.3% win
Jellyfish Unlocked · other161,734 · 45.5% win
Octopus Unlocked · other123,677 · 36.6% win
Shellfish Unlocked · other90,432 · 32.7% win
Crab Unlocked · other63,627 · 27.7% win
Fish Unlocked · collection44,509 · 18.8% win
Reptile Unlocked · collection5,505 · 2.0% win
Dinosaur Unlocked · progression5,310 · 3.0% win
Ichthyostega Unlocked · collection5,204 · 2.0% win
Elephant Unlocked · progression5,031 · 3.0% win
Panda Unlocked · other4,737 · 3.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:4585no change
14 Aug 2026, 17:3885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.