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Huấn luyện sức mạnh và chiến đấu [REBORN]

Huấn luyện sức mạnh và chiến đấu [REBORN]

A Roblox experience owned by Night Studio!.

SimulatorVItrainingcombatreborn

Description (written by the developer; not a statement by this register)

Chào mừng bạn đến với Train Strong & Combat! Huấn luyện chăm chỉ và trở thành người mạnh nhất!

Last updated by the developer 23 Jul 2026, 11:19 UTC.

0
playing (measured 11 Aug 2026, 10:38 UTC)
35,266
lifetime visits
95%
liked (122 👍 / 7 👎)
2,276
favourites (64.5 per 1k visits)
30 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow_Eggs
1,295 R$
8_Pets_Equipped
945 R$
x2_Rebirths
795 R$
5_Pets_Equipped
445 R$
VIP
395 R$
Auto_Rebirth
295 R$
x2_Strength
245 R$
Triple_Eggs
245 R$
25_Pet_Storage
199 R$
x2_Damage
195 R$
Fast_Hatch
125 R$
Donate
15 R$
Donate
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome TS&C · welcome8,656 · 0.00% win
Admin · other3 · 0.00% win
Staff · other2 · 0.00% win
Content Creater · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.516 August 2026 — 94 % liked5 September 2026 — 95 % liked15 September 2026 — 95 % liked16 August 202615 September 2026
3 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 02:3895no change
5 Sept 2026, 02:3795+1
16 Aug 2026, 02:3494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.