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Jump Into The Burnt Peanut

Jump Into The Burnt Peanut

A Roblox experience owned by Hyperpigmentation Line.

Jump Into The Burnt Peanut is a Roblox experience created on January 30, 2026. The game has accumulated 987,605 lifetime visits and 3,224 favorites. Currently, zero players are active. The title holds a 62% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 10 Mar 2026, 18:43 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
987,605
lifetime visits
62%
liked (1,199 👍 / 733 👎)
3,222
favourites (3.3 per 1k visits)
30 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
9 R$
Cloud
9 R$
Fly
9 R$
SuperCoil
9 R$
Speed
5 R$
Slap
5 R$
Grapple
5 R$
Gravity
5 R$
Trowel
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6214 August 2026 — 62 % liked3 September 2026 — 62 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:4862no change
14 Aug 2026, 15:3962first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.