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Escape Tsunami Tower!

Escape Tsunami Tower!

A Roblox experience owned by Create The Plan.

Tower defenseENtroll gameslap mechanictower climb

Escape Tsunami Tower! is a Roblox experience in the tower-defense genre, created on 2026-01-30. The game has accumulated 1,324,380 lifetime visits and 2,503 favorites. Currently, zero users are playing. The title holds a 71% like percentage. The description references mechanics involving trolls and slaps during ascent.

Description (written by the developer; not a statement by this register)

🔥Can you make it to the top without getting trolled or slapped? ✨Dodge the trolls and avoid the slaps as you climb higher and higher! Tags: Troll, Trolling, Slap, Slapping, People,

Last updated by the developer 17 Oct 2026, 18:19 UTC.

5
playing (measured 18 Oct 2026, 03:01 UTC)
1,328,096
lifetime visits
71%
liked (1,622 👍 / 664 👎)
2,536
favourites (1.9 per 1k visits)
30 January 2026
created (per Roblox)

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Live players over time

Growth

15310 August 2026 — 1 players18 October 2026 — 5 players10 August 202618 October 2026
2 measurements spanning 69 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 0–6 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Oct 2026, 03:015+4
10 Aug 2026, 14:031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Invisibility Cape
29 R$
Gold Coil
29 R$
Ban Hammer
29 R$
Taser
29 R$
Hyper Laser Gun
29 R$
Speed Coil
29 R$
Grappling Hook
29 R$
Magic Carpet
29 R$
Rainbow Hand
29 R$
Gravity Coil
29 R$
Huge Slap Hand
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome965,512 · 100.0% win
Winner! · other98,891 · 3.5% win
Cashed Out! · progression813 · 38.5% win
Cracked It! · progression333 · 16.9% win
Lucky Spin! · other145 · 7.7% win
Got Rich! · collection35 · 2.6% win
10 Wins! · progression7 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked13 September 2026 — 71 % liked23 October 2026 — 71 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:0271no change
13 Sept 2026, 15:3371no change
3 Sept 2026, 15:3171no change
24 Aug 2026, 13:1971no change
14 Aug 2026, 13:1871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.