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[🔪] Withered Memories

[🔪] Withered Memories

A Roblox experience owned by Aeron Edge Studios.

Description (written by the developer; not a statement by this register)

Withered Memoires is heavily inspired by Dead By Daylight. This game was made entirely by Human, NO AI WAS USED!! Killer: Let no one escape, kill them all. Survivor: Collect and return artifacts, escape death, and survive the killer. Obtain MemCoins or buy them for Robux to earn new Killers and other cool stuff! CONTROLS: * Console: LT for sprint, and the D-pads for the QTE * Mobile: Click the QTE to pass them * PC: click the QTE or use the designated key MemCoins can be aquired via playing the game and returning artifacts or buying them with Robux CREDITS!!: Scripters: MrT010312 Animators: MrT010312 Modelers: MrT010312 Music Artists: ConeManTheCone, MrT010312 Artists: MrT010312 More to come soon...

Last updated by the developer 20 Jun 2026, 23:34 UTC.

0
playing (measured 6 Sept 2026, 23:30 UTC)
774
lifetime visits
92%
liked (11 👍 / 1 👎)
7
favourites (9.0 per 1k visits)
30 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 23:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grinwalker Killer
35 R$
GlitchClown Skinpack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Goodluck, you'll need it. · welcome46 · 0.00% win
Thanks for being here! · welcome30 · 0.00% win
1K · progression3 · 0.00% win
Happy Hunting! · other0 · 0.00% win
Free Skin (Coming next upd) · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.