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[❗️] Youtuber Card Collection

[❗️] Youtuber Card Collection

A Roblox experience owned by Nova Digital Games.

SimulatorENTrading Card GameYoutuber/Influencer ThemeCollection/Collector

[❗️] Youtuber Card Collection is a simulator experience created on 2026-01-31. It currently has 81 players online, 5,750,544 lifetime visits, an 82% like percentage, and 12,593 favorites.

Description (written by the developer; not a statement by this register)

Welcome To Youtuber Card Collection! 🌟USE CODE "26M" IN GAME FOR A REWARD! 🃏 Collect. Earn. Flex. 💰 Earn $$ Offline 📦 Open card packs 📖 Store them in your binder 💸 Generate money from your cards 📥 Buy better packs and build your collection 👍 Like the game and join the group! 💻 Available on Desktop, Mobile, Tablet & Console! Tags: Trading Card, Card Collections, Collector, TCG, Pokemon, Youtuber, Streamer, Influencer, Youtube

Last updated by the developer 9 Aug 2026, 13:22 UTC.

81
playing (measured 10 Aug 2026, 14:04 UTC)
5,750,544
lifetime visits
82%
liked (5,069 👍 / 1,124 👎)
12,968
favourites (2.3 per 1k visits)
31 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:04103first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
289 R$
Auto Roll
269 R$
Auto Battle
189 R$
Double EXP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Youtuber Card Collection! · collection1,535,753 · 58.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked13 September 2026 — 82 % liked23 September 2026 — 82 % liked3 October 2026 — 82 % liked13 October 2026 — 82 % liked23 October 2026 — 82 % liked2 November 2026 — 82 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:4682no change
23 Oct 2026, 00:4582no change
13 Oct 2026, 00:3882no change
3 Oct 2026, 00:3882no change
23 Sept 2026, 00:3782no change
13 Sept 2026, 00:3782no change
3 Sept 2026, 00:3682no change
24 Aug 2026, 00:3682no change
14 Aug 2026, 00:3582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.