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Steal From Stranger Things 🔦

Steal From Stranger Things 🔦

A Roblox experience owned by I AM EXLE.

HorrorENhorrorstealthIP-based

Steal From Stranger Things 🔦 is a horror experience created on 2026-01-31. It has accumulated 739,398 lifetime visits and 3,098 favorites. Currently, 7 users are playing. The game holds a 96% like percentage. The description outlines mechanics involving stealing characters and escaping villains.

Description (written by the developer; not a statement by this register)

How many can you STEAL? Remember.. Dont anger Vecna and the others protecting the base! 1. Take a Stranger Things Character from a base 🤫 2. Escape the Villain chasing you 😡 3. Bring them back to your base to earn money 💵 Like the game and join the group for FREE EPIC 👍

Last updated by the developer 16 Jun 2026, 04:03 UTC.

7
playing (measured 10 Aug 2026, 16:01 UTC)
739,398
lifetime visits
96%
liked (4,558 👍 / 186 👎)
3,162
favourites (4.3 per 1k visits)
31 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:017first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome288,364 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0296no change
14 Aug 2026, 18:0096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.