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Endless Defense [SUMMER EVENT]

Endless Defense [SUMMER EVENT]

A Roblox experience owned by Epic Builder Studio.

Tower defenseENtower defensesummer eventtrading system

Description (written by the developer; not a statement by this register)

Endless Defense by Fake404_Errerp --Lasted Update-- 🔥 MAJOR UPDATE — TRADING SYSTEM IS FINALLY HERE! You can now trade with other players using the Trade button in the Lobby. NEW TOWERS Cat Tower (Mythic) — Obtainable by reaching Level60 . Shadow Boss Zombie Tower (Mythic) — Obtainable from the Exclusive Shop for 2 mil Coins. LEVEL REWARD CHANGES Added Raid Pass and more Omega Shards to the Level Rewards. Added Cat Tower as a new Level Reward. Removed some Level Rewards temporarily for a future update. Thank you for playing!

Last updated by the developer 16 Aug 2026, 13:10 UTC.

0
playing (measured 17 Aug 2026, 22:05 UTC)
836
lifetime visits
90%
liked (9 👍 / 1 👎)
9
favourites (10.8 per 1k visits)
31 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 22:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X4 GAMESPEED
55 R$
X3 GAMESPEED
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome44 · 0.00% win
Beta Tester · other42 · 0.00% win
Reach Wave 100 · progression8 · 0.00% win
Reach Wave 50 · progression8 · 0.00% win
Reach Wave 25 · progression8 · 0.00% win
Reach Wave 75 · progression8 · 0.00% win
Reach Wave 150 · progression6 · 0.00% win
Beat Bloodmoon Night (Halloween 2026) · progression4 · 0.00% win
Reach Wave 200 · progression4 · 0.00% win
Reach Wave 300 · progression4 · 0.00% win
Reach Wave 400 · progression4 · 0.00% win
Reach wave 750 · progression0 · 0.00% win
Reach wave 500 · progression0 · 0.00% win
St Patrick's - Clover Raid : Clear · progression0 · 0.00% win
Reach wave 1500 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.520 August 2026 — 89 % liked29 September 2026 — 90 % liked20 August 202629 September 2026
2 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 16:3190+1
20 Aug 2026, 04:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.