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Azerbaijan Sohbet Oyunu (VC) [NEW MAP + CHANGES!]

Azerbaijan Sohbet Oyunu (VC) [NEW MAP + CHANGES!]

A Roblox experience owned by AzureX Studio's.

Social & hangoutAZvoice chatsocializingazerbaijani community

Description (written by the developer; not a statement by this register)

© All rights reserved for Aze Studio's 2025-2026. All rights reserved. All in-game items and miniatures are property of Aze Studio's. 🇦🇿🔥 Azerbaijan Sohbet Oyunu (VC) [Yeni] 🎙️🔊 Azərbaycanlılar üçün voice chat oyunu. Yazmaq yox, danışmaq üçündür. Mikrofonu aç, söhbətə qoşul 🙂 🎧 Real insanlar 🗣️ Normal söhbətlər 🤝 Yeni dostlar 😂 Əyləncə İstəsən dostlarınla gəl, istəsən tək gir. Adətən danışacaq biri olur. Mövzular sərbəstdir. Oyunlar, həyat, zarafatlar, gecə söhbətləri və başqa şeylər. 🚫 Toxiclik istəmirik 🚫 Söyüş və hörmətsizlik olmaz Sadəcə rahat və normal ortam saxlayırıq. 🇦🇿 Azərbaycan dili əsasdır, amma hamı xoş gəlib. 🎙️ Voice chat aktivdir, səssiz qalma. Azerbaijan Sohbet Oyunu (VC). Gəl danışaq 🇦🇿🎙️

Last updated by the developer 4 Aug 2026, 10:00 UTC.

0
playing (measured 11 Aug 2026, 07:01 UTC)
34,102
lifetime visits
62%
liked (72 👍 / 44 👎)
193
favourites (5.7 per 1k visits)
31 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HeadAdmin
1,399 R$
Admin
500 R$
Mod
250 R$
VIP
150 R$
Radio
99 R$
Portal
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Qrupa Qatıldı · welcome836 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.