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🩸[MYTHİC]Generic Blood Ragdoll Engine

🩸[MYTHİC]Generic Blood Ragdoll Engine

A Roblox experience owned by OblockDemon'S Comm.

Fighting & PvPENragdoll physicsmelee combatblood effects

Description (written by the developer; not a statement by this register)

🩸 Generic Blood Ragdoll Fighting – Euphoria Ragdoll Combat • CODES •⭐ - Catty ( Cat Tool ) 🔥• Features • • 🩸 Hyper-Realistic Blood Effects • 💥 Euphoria Ragdoll Physics • ⚔️Melee Combat System • 🤖 Kills NPCS To Get various Tools • ⚔️ Skill Based PvP Duels • 🗡️ Massive Weapon Arsenal – 35+ Melee Weapons • ❗ Every Asset Built from Scratch – [took months] 👥 Join Our Community Get exclusive sneak peeks, updates, and rewards by joining our group! 👉https://www.roblox.com/communities/601246117/OblockDemonS-Comm#!/about TAGS:🎲 Ragdoll, Ragdoll Engine, Blood, Bloody Ragdoll, Ragdoll Blood, Funny Ragdoll, R6 Ragdoll, Euphoria, Ragdoll, Blood, Criminality, Gun testing, Blood Engine, Crim, Blood Physics, Bloodful Blood Physics, Gun Framework, Realistic blood, Gun system, realistic, BloodBurst, Blood, Blood Overhaul Bloodtide, Engine, Red, Neighberhood, RedBox. Testing Place, Bloodbox, New.

Last updated by the developer 19 Aug 2026, 21:20 UTC.

0
playing (measured 21 Aug 2026, 03:06 UTC)
12,910
lifetime visits
55%
liked (18 👍 / 15 👎)
103
favourites (8.0 per 1k visits)
31 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 03:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME TO G.B.R.F [COMMON] · welcome8,926 · 100.0% win
How Did İ Get Here? [RARE] · secret126 · 0.00% win
Find Rodrigues [RARE] · collection74 · 0.00% win
EASTER EVENT · other69 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.