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Chaves Nightmares 2

Chaves Nightmares 2

A Roblox experience owned by Chaves Nightmares.

HorrorENhorrorescape roomchaves

Chaves Nightmares 2 is a horror experience created on 2026-01-31. The game has accumulated 660,129 lifetime visits and 7,485 favorites. Currently, zero users are playing. The title holds a 60% like percentage. The objective involves escaping Chaves village without being caught.

Description (written by the developer; not a statement by this register)

👋 Welcome to Chaves Nightmares 2 📌 In this game you must survive and escape from Chaves village, good luck! 🎯 Objective: Escape from Chaves village without getting caught! ⭐ Good Luck!

Last updated by the developer 16 Jul 2026, 14:35 UTC.

0
playing (measured 10 Aug 2026, 18:53 UTC)
660,129
lifetime visits
58%
liked (75 👍 / 54 👎)
7,714
favourites (11.7 per 1k visits)
31 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[KILL MONSTER] RPG
1,149 R$
*OP* ShotGun
349 R$
Infinite Jumpscare
249 R$
Be a Chaves!
159 R$
Infinite Revives
139 R$
[CATCH MONSTER] Trap
99 R$
2x Speed
89 R$
[TROLL MONSTER] Banana
49 R$
[CHEAP] Pistol
39 R$
Flashlight
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome300,767 · 100.0% win
You Died · progression153,917 · 65.0% win
Hit a Brick · other67,499 · 35.8% win
Survived · progression26,983 · 19.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

58605914 August 2026 — 60 % liked24 August 2026 — 59 % liked3 September 2026 — 60 % liked23 September 2026 — 59 % liked3 October 2026 — 59 % liked13 October 2026 — 59 % liked23 October 2026 — 58 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:0858-1
13 Oct 2026, 22:0859no change
3 Oct 2026, 22:0759no change
23 Sept 2026, 22:0659-1
3 Sept 2026, 20:5260+1
24 Aug 2026, 18:5359-1
14 Aug 2026, 18:5060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.