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[🎵 UPD] BoomBox sounds ID

[🎵 UPD] BoomBox sounds ID

A Roblox experience owned by Prometeii Games.

Social & hangoutENaudio collectionmusic playersocial roleplay

Description (written by the developer; not a statement by this register)

🎵 BoomBox ID Place 🎵 Welcome to a place with a large collection of BoomBox audio IDs! Here you can find: 🔥 popular songs 🎶 meme sounds 💿 background music ⚡ loud and chill audio 📌 Use these IDs for: boombox radio roleplay audio testing 💬 Join, play music and enjoy! ⭐ Like the game if it helped you!

Last updated by the developer 9 Jun 2026, 22:02 UTC.

0
playing (measured 18 Aug 2026, 06:45 UTC)
21,603
lifetime visits
94%
liked (134 👍 / 8 👎)
287
favourites (13.3 per 1k visits)
31 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 06:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

676687
50,000 R$
BoomBox Premium
149 R$
Sign Donate
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Boombox Sounds ID! · welcome7,151 · 100.0% win
Thank you for joining the group! · social123 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9418 August 2026 — 94 % liked28 August 2026 — 94 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 06:4694no change
18 Aug 2026, 06:4594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.