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[ZONE 3] PM 6:06: MODEBURGER

[ZONE 3] PM 6:06: MODEBURGER

A Roblox experience owned by stupid games by stupid people.

HorrorENjoke gamehorror parodyFNAF fan-game

Description (written by the developer; not a statement by this register)

“better than modestew” - Axire A mode game if we lit the kitchen AND the house on fire while cooking. Also the average Modespice “fangame”. IMPORTANT INFO: This game will not have ring 0 or any original modes as it’s a joke and I want it to be clear as day. Please do not take ANYTHING in this game seriously because it’s all just a joke after all. Credits: THE GURT - owner axire - dev sy3n - dev gurt - dev kito - dev - ASSET CREDITS!! - BucketJoy for the Nuker, Observer, and Basher, and others! - Modespice for a-lot of the smilers and mechanics used here. - And YOU for deciding to look at this trash game.. (oh btw we didn't save instance modespice or allat i just recreated it from scratch) Tags (ignore): #FNAF, #HardMode, #ExtremeMode, #InsaneMode,# NightmareMode, #TheMode, #FNAF, #ISHOWSPEED, #Modestew, #Modespice, #Modeflare, #Modejoke, #Modeslop Advanced++, #Minecraft, #Roblox, #Video Game, #3AM, #FPS, #BETA, #JOKE, #RAPTURE’S DESCENT, #Mode, #Abhorrent, #Slop, #Freddy.

Last updated by the developer 21 Jun 2026, 15:10 UTC.

0
playing (measured 12 Aug 2026, 19:35 UTC)
13,335
lifetime visits
49%
liked (51 👍 / 53 👎)
66
favourites (4.9 per 1k visits)
31 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 19:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Zone 1 · progression281 · 0.00% win
Zone 2 · progression104 · 0.00% win
Zone 3 · progression17 · 0.00% win
Zone 4 - [UNOBTAINABLE]0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.