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[broken] trophy.mp4

[broken] trophy.mp4

A Roblox experience owned by hothead522.

ObbyENtrophy collectionworld progressiondiscontinued

Description (written by the developer; not a statement by this register)

roblox broke the entire game, works up until world 4. IMPORTANT: every time you find a trophy, rejoin. 100 trophies, 100 worlds. each time you find a trophy, a new world opens to greet you. tip: say /commands to view all commands discontinued thanks to roblox's new policies. thanks for playing, i had fun.

Last updated by the developer 15 Jul 2026, 23:01 UTC.

0
playing (measured 22 Aug 2026, 07:04 UTC)
5,141
lifetime visits
82%
liked (18 👍 / 4 👎)
21
favourites (4.1 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Commands+
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Once Upon A Time · other429 · 0.00% win
Twice Upon A Time · progression308 · 0.00% win
Startseer · other286 · 0.00% win
The Fourth as the First · progression92 · 0.00% win
Time Jumping · other74 · 0.00% win
Unnatural Disaster · other63 · 0.00% win
Unbearable Stares · other27 · 0.00% win
Crumbling Oasis · progression13 · 0.00% win
Metamorphosis Galore · other8 · 0.00% win
Egg Hunt Trophy 2026 · collection5 · 0.00% win
... · other0 · 0.00% win
... · other0 · 0.00% win
... · other0 · 0.00% win
... · other0 · 0.00% win
... · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.