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⚔️[Alpha] Blind Blade's Finisher!

⚔️[Alpha] Blind Blade's Finisher!

A Roblox experience owned by Solvate's Stash.

Fighting & PvPENstealthgachainvisible gameplay

Description (written by the developer; not a statement by this register)

Welcome to your "hell". ⚔️Assasinate others with cool finishers while everyone is invisible! Gacha for weapons that fit your playstyle!⚔️ 🃏Fun randomized round event every 3 rounds! 🃏 🎮Controls🎮: M1 - Basic Attack, Q - Secondary Ability, On Kill - Finisher, ⚠️⚠️Everything in the game as of right now are NOT final, still on development, bugs are highly expected, game MIGHT NOT BE BALANCED! Have Fun :D⚠️⚠️ Join our community server to get the latest update about this game! Game with many refrence!! Very inspired by Silent Strike, Silent Assasins, Knockout!, & Blind Shot! Tags: Battle, Abilities, Multiplayer, Hell, Action, Blind Blade, Battleground, Fighting

Last updated by the developer 14 Jul 2026, 11:10 UTC.

0
playing (measured 11 Aug 2026, 07:45 UTC)
43,199
lifetime visits
76%
liked (153 👍 / 49 👎)
268
favourites (6.2 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gacha Luck
129 R$
In-Dev Support!!
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A New Victim [IN-DEV] · other19,845 · 0.00% win
Your death is not permanent... · other10,648 · 0.00% win
First Flex! · other5,827 · 0.00% win
FIGHT YOUR PATHETIC SELF · progression5,434 · 0.00% win
Last Sinner Standing! · progression4,713 · 0.00% win
In the end... nobody wins · other4,396 · 0.00% win
The Continuation Of A Tale · progression941 · 0.00% win
WHAT SOMEONE'S SELF HATRED DOES TO ITSELF · other160 · 0.00% win
PROUD · other139 · 0.00% win
My body's painted red, but none from mine · other117 · 0.00% win
Free-ing the prime soul... what? · other83 · 0.00% win
It's time to lock in. · other28 · 0.00% win
DENIAL · other24 · 0.00% win
A Part Of Our Memory · other6 · 0.00% win
Let's clash, just this once! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:4776no change
15 Aug 2026, 19:3576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.