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Glove Game 2

Glove Game 2

A Roblox experience owned by ULTRA DICE.

Fighting & PvPENcombatphysics-basedwip

Description (written by the developer; not a statement by this register)

NOTE: still a wip, so most gloves are unfinished and have placeholder skills 🥊 Launch, throw, and spike players off the map! Earn Glove Points (GP) by ragdolling opponents and unlock new gloves to mess with! 💻 Currently only playable on PC, Console is enabled but you need KBM to play it properly atm. CONTROLS: M1 - attack M1 (air) - slam M2 (shiftlock) - uppercut (anti-airs / counters slam) F - block R - parry G - evasive Q - dash / dodge Space (2x) - double jump C - recovery

Last updated by the developer 10 Aug 2026, 06:47 UTC.

33
playing (measured 10 Aug 2026, 16:16 UTC)
23,352
lifetime visits
79%
liked (2,960 👍 / 783 👎)
7,338
favourites (314.2 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:169first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Glove Points
130 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome201,391 · 80.9% win
THE FOLKS · other11,353 · 9.3% win
REBORN · progression6,915 · 1.6% win
RALLY · other1,314 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798883.516 August 2026 — 88 % liked26 August 2026 — 81 % liked5 September 2026 — 79 % liked15 September 2026 — 79 % liked25 September 2026 — 79 % liked5 October 2026 — 79 % liked15 October 2026 — 79 % liked25 October 2026 — 79 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 14:5179no change
15 Oct 2026, 14:5079no change
5 Oct 2026, 14:4979no change
25 Sept 2026, 14:4879no change
15 Sept 2026, 14:4779no change
5 Sept 2026, 14:4679-2
26 Aug 2026, 14:4681-7
16 Aug 2026, 14:4588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.