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[❤️ CODES! ] Steal an Anime Baddie!

[❤️ CODES! ] Steal an Anime Baddie!

A Roblox experience owned by [A:S] Abyss Studio.

TycoonENanimesteal mechanicrebirth

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal an Anime Baddie! 👍 Like the game and join the group ⭐NEW UGC LIMITED FOR FREE! (40 LEFT!!!) How to Play: ❤️ Buy an Anime Girl 🥷 Steal them from other players 💸 Make money 🐦‍🔥 Rebirth and repeat! (shh secret gears to troll other players each rebirth!) 💻 Supports Desktop, Console, Mobile and Tablet players

Last updated by the developer 7 Jul 2026, 21:15 UTC.

1
playing (measured 10 Aug 2026, 23:47 UTC)
168,383
lifetime visits
76%
liked (312 👍 / 98 👎)
837
favourites (5.0 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:474first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hollow Purple
5,000 R$
Death Note OP
1,250 R$
Admin Commands
789 R$
VIP
324 R$
Ban Hammer
249 R$
2x Money
237 R$
Laser Gun
169 R$
Flying Carpet
149 R$
Better Lock
99 R$
Blackhole Slap
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Steal an Anime Baddie! · welcome114,406 · 100.0% win
A weird encounter.. · other2,457 · 17.9% win
Die by the Death Note · other148 · 4.2% win
Reach 15 Rebirths! · progression47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:2176no change
15 Aug 2026, 06:2176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.