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ASCENSION OBSTACLE

ASCENSION OBSTACLE

A Roblox experience owned by AMTH Community.

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Description (written by the developer; not a statement by this register)

ASCENSION: AMETHYST RACE Masuki dunia balapan penuh energi kristal ungu di Ascension: Amethyst Race! Tantang kecepatan, fokus, dan ketahananmu di lintasan berbahaya yang dipenuhi cahaya amethyst, jurang misterius, dan jalur ekstrem di pegunungan kristal. Lewati puluhan rintangan menantang, capai setiap checkpoint, dan buktikan bahwa hanya pembalap terbaik yang mampu mencapai puncak Ascension. Dunia ini bukan hanya tentang kecepatan — tapi tentang ketepatan, konsistensi, dan keberanian. -Map balapan tema kristal amethyst yang epik -Banyak checkpoint & rintangan menantang -Visual glow ungu & atmosfer fantasy -Cocok untuk speedrunner & challenge player -Event & special race -free avatar (untuk membantu player yang tidak memiliki avatar yang relevan dengan rintangan) -freecam mobile (untuk mengabadikan momen indah) -carry system up to 20 person (untuk mempermudah player di pendakian) -spectate mode (untuk melihat player lain) Apakah kamu cukup kuat untuk mencapai garis akhir?

Last updated by the developer 15 Jun 2026, 14:11 UTC.

0
playing (measured 18 Aug 2026, 20:49 UTC)
15,552
lifetime visits
62%
liked (68 👍 / 41 👎)
45
favourites (2.9 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 20:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THE CHOSEN ONE ASCENDERS · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.