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[📱] Escape TSUNAMI for Phones!

[📱] Escape TSUNAMI for Phones!

A Roblox experience owned by MephStudios.

TycoonENtsunami survivalidle money generationbase building

Description (written by the developer; not a statement by this register)

👋 Welcome to Escape TSUNAMI For Phones! 💤 MONEY GENERATES WHILE YOU ARE OFFLINE 🤑 🏃 Run fast and grab Phones! 🌊 Avoid tsunamis when they come! ⚡️ Stay alive and collect many Phones! 💸 Place and earn money! 🏗️ Expand your base and get RICH!

Last updated by the developer 16 Jun 2026, 14:46 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
33,489
lifetime visits
89%
liked (125 👍 / 15 👎)
2,119
favourites (63.3 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pack
99 R$
V.I.P
99 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 👋 · welcome17,747 · 100.0% win
5 minutes! 🕧 · progression10,518 · 100.0% win
10 minutes! 🕧 · progression7,459 · 0.00% win
15 minutes! 🕧 · progression4,694 · 0.00% win
30 minutes! 🕧 · progression903 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8916 August 2026 — 89 % liked5 September 2026 — 89 % liked15 September 2026 — 89 % liked16 August 202615 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 03:1989no change
5 Sept 2026, 03:1989no change
16 Aug 2026, 03:1589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.