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Jujutsu Tower Defense (DISCONTINUED)

Jujutsu Tower Defense (DISCONTINUED)

A Roblox experience owned by Officialosr Games.

Tower defenseENJujutsu KaisenTower DefenseAnime

Description (written by the developer; not a statement by this register)

Jujutsu Tower Defense is a fun game where you collect all of your favorite jujutsu kaisen characters in a tower defense RELEASE! Collect all of your favorite towers and play with friends Unlock exclusive badge and gamepass towers Have Fun! CREDITS TO THE ORIGINAL SORCERER TOWER DEFENSE BY PEANUT BUTTER ENTERTAINMENT TAGS sukuna, gojo, yuji, kaizen td, mahito, cursed energy, gojo satorou, tower defence, special grade sukuna, king of curses tower defense simulator tung tung tung sahur steal a brainrot escape tsunami for brainrots escape lava for brainrots blox fruits

Last updated by the developer 6 Aug 2026, 10:54 UTC.

0
playing (measured 11 Aug 2026, 05:34 UTC)
71,890
lifetime visits
94%
liked (1,186 👍 / 74 👎)
362
favourites (5.0 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

rawr test
146 R$
VIP
110 R$
LIMITED TIME TOWERS 1
75 R$
Volcano Head
65 R$
Projection Sorcerer
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Event Mode (GRANTS MEGUNA) · progression97 · 0.00% win
Beat Shinjuku Mode · progression90 · 0.00% win
Beat Event Mode (GETO) · progression24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked4 September 2026 — 94 % liked4 October 2026 — 94 % liked15 August 20264 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 19:3694no change
4 Sept 2026, 16:0194no change
15 Aug 2026, 14:1794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.