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Day Night Tower 2 😱

Day Night Tower 2 😱

A Roblox experience owned by TheReal_Hamster Games.

ObbyENtroll obbyhorror survivalslap mechanics

Day Night Tower 2 😱 is an obby experience created on 2026-02-01. It currently has 22 players and 847,949 lifetime visits. The game holds 132,506 favorites and maintains an 86% like percentage.

Description (written by the developer; not a statement by this register)

Welcome To Day Night Tower 2 😱 😱Climb the tower to reach the top and claim your rewards! 🔥The tower is full of troll stages so you can troll a Lot of players 😨When night falls, a mysterious Clown appears and starts hunting players🤡 😥 The only way to protect yourself is by using a flashlight light keeps the creature away 😎Use the Slap Hand to to troll other players and defend yourself Tags: Slap Tower, Gloves, Troll ,Day Night Tower, TherealHamster, Obby fun, Troll obby, Day Night Tower

Last updated by the developer 17 Jul 2026, 16:45 UTC.

22
playing (measured 10 Aug 2026, 14:03 UTC)
847,949
lifetime visits
86%
liked (967 👍 / 162 👎)
162,995
favourites (192.2 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
799 R$
RainbowFusionCoil
350 R$
Rainbow Fly🌈
350 R$
Vip👑
300 R$
Long Slap Hand
250 R$
Giant Slap Hand
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Day Night Tower 2 😱 · welcome752,861 · 100.0% win
You reached the end of the Tower 😱 · progression12,574 · 4.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.514 August 2026 — 86 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 86 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked2 November 2026 — 86 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 19:5386+1
23 Oct 2026, 19:5285no change
13 Oct 2026, 19:5185no change
3 Oct 2026, 19:5185no change
23 Sept 2026, 19:4985-1
13 Sept 2026, 19:0586+1
3 Sept 2026, 18:5385no change
24 Aug 2026, 17:0685-1
14 Aug 2026, 17:0586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.