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Brainrot Knockout!

Brainrot Knockout!

A Roblox experience owned by Rushing Brainrots.

Fighting & PvPENfightingphysics-basedmeme culture

Brainrot Knockout! is a fighting-pvp Roblox experience created on 2026-02-01. The game has recorded 649,749 lifetime visits and 24,165 favorites. It maintains an 88% like percentage. Currently, zero players are active in the experience. The title focuses on PvP combat mechanics within unstable arenas.

Description (written by the developer; not a statement by this register)

💀 One hit. 🧠 One wrong read. 💦 You're gone. Welcome to Brainrot Knockout, where nothing makes sense and only the smartest survive. 👊 Outsmart players and send their brainrot flying 🧊 Unstable arenas that punish bad movement 🧠 Pure prediction, timing & mind-games 💥 Fast knockouts, instant chaos 🎨 Unlock brainrot skins

Last updated by the developer 18 Apr 2026, 15:09 UTC.

0
playing (measured 10 Aug 2026, 15:48 UTC)
649,749
lifetime visits
88%
liked (1,616 👍 / 230 👎)
24,203
favourites (37.2 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Brainrot Knockout · other363,802 · 100.0% win
First Knockout · progression235,826 · 0.00% win
First Win · progression141,388 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked14 August 20263 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 22:1988no change
23 Sept 2026, 22:1888no change
14 Aug 2026, 19:0188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.