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[📀] Y2K BOYS OUTFITS

[📀] Y2K BOYS OUTFITS

A Roblox experience owned by Uzi Games Creations.

Fighting & PvPENfashiony2k aestheticavatar customization

Description (written by the developer; not a statement by this register)

Welcome to Y2K BOYS OUTFITS! 🛍️ Looking for the latest matching Y2K outfits? Join our game! You won't be disappointed! 🛒 Many fits for you to try on! 💾 All purchases made in-game will be available in your Roblox inventory ⭐ Outfits are inspired by the public! ❗️❗️We do not own any of the user-generated content (UGC) or clothing items in the game. If you would like your UGC item or clothing removed from the game, please inform us, and we will ensure its removal. ✅All credits go to the talented creators of these items. Built by uzi and lux Credits to misspiggy and jbags for helping 🏷️ Catalog , Catalog Editor , Outfits , Outfits Ideas , Hair Combos , Outfit Loader . Da hood Outfit Store , Hair Combo , Fits , Matching Fits , Matching Outfits , Hair style, Home store , Homestore Try on , Outfits , Matching Outfits , Matching , Hair ,Outfit Shop Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, DH, Steal Outfits , Matching, Halloween, Drip

Last updated by the developer 18 Apr 2026, 12:07 UTC.

0
playing (measured 12 Aug 2026, 05:30 UTC)
10,037
lifetime visits
77%
liked (20 👍 / 6 👎)
1,276
favourites (127.1 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome8,590 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.517 August 2026 — 76 % liked16 September 2026 — 77 % liked17 August 202616 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 10:3077+1
17 Aug 2026, 10:1876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.