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Speed Simulator πŸ‘Ÿ [ Release ]

Speed Simulator πŸ‘Ÿ [ Release ]

A Roblox experience owned by Speed Racer Studios.

Description (written by the developer; not a statement by this register)

Welcome to Speed Simulator! In this game u click on the speed icon to get speed and more speed = more stages u can complete. Also if you are on pc/computer there is a feature i added and it is when u click the letter R on your keyboard u do a fast character reset. 2X Speed gamepass makes it when u click the speed icon u get 2+ speed per click instead of 1+. 250 Speed gamepass makes u get 250 speed once u buy it or when u rejoin. 500 Speed gamepass makes u get 500 speed once u buy it or when u rejoin. VIP gamepass gives you a VIP Chat tag with a crown and a 250 Speed BONUS!!! If you like the game make sure to leave a like and if there is any bugs in the game ill make a server where everyone can tell me their suggestions and bugs so i can fix the game and make it more stable Thank you!

Last updated by the developer 12 May 2026, 12:54 UTC.

0
playing (measured 7 Sept 2026, 22:48 UTC)
838
lifetime visits
75%
liked (3 πŸ‘ / 1 πŸ‘Ž)
1
favourites (1.2 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 22:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

2X Speed
49 R$
500 Speed
19 R$
VIP
9 R$
250 Speed
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome680 Β· 0.00% win
you beated easy difficulty! Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.