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Survive Guards For Brainrots 🧠

Survive Guards For Brainrots 🧠

A Roblox experience owned by Mega LOL Games.

TycoonENbrainrot memebase buildingoffline earnings

Survive Guards For Brainrots is a tycoon experience created on 2026-02-01. It has accumulated 1,282,310 lifetime visits and 70,671 favorites. The game holds a 94% like percentage. Currently, zero users are playing. The description indicates mechanics involving escaping guards, upgrading speed, and trading assets.

Description (written by the developer; not a statement by this register)

Welcome to Survive Guards For Brainrots! 🧠 Run fast and save Brainrots from jails! ⚑ Escape the guards and survive! πŸ”₯ Upgrade Brainrots and earn more money! πŸ’Έ Upgrade speed and carry limit! πŸ—οΈ Build your base and unlock slots! πŸ”’ Trade and gift Brainrots! 🎁 Your Brainrots earn offline cash πŸ’€ Premium players get +10% cash boost! Enjoying the game? πŸ‘ Drop a like and invite your friends! πŸ˜„

Last updated by the developer 21 Feb 2026, 09:41 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
1,282,310
lifetime visits
94%
liked (3,860 πŸ‘ / 239 πŸ‘Ž)
70,707
favourites (55.1 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
99 R$
x2 Cash
79 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome649,958 Β· 16.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 β€” 94 % liked24 August 2026 β€” 94 % liked3 September 2026 β€” 94 % liked23 September 2026 β€” 94 % liked13 October 2026 β€” 94 % liked23 October 2026 β€” 94 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:1794no change
13 Oct 2026, 16:1694no change
23 Sept 2026, 16:0794no change
3 Sept 2026, 15:4694no change
24 Aug 2026, 13:3494no change
14 Aug 2026, 13:3394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.