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Survive Guards For Brainrots ๐Ÿง 

Survive Guards For Brainrots ๐Ÿง 

A Roblox experience owned by Mega LOL Games.

TycoonENbrainrot memebase buildingoffline earnings

Survive Guards For Brainrots is a tycoon experience created on 2026-02-01. It has accumulated 1,282,310 lifetime visits and 70,671 favorites. The game holds a 94% like percentage. Currently, zero users are playing. The description indicates mechanics involving escaping guards, upgrading speed, and trading assets.

Description (written by the developer; not a statement by this register)

Welcome to Survive Guards For Brainrots! ๐Ÿง  Run fast and save Brainrots from jails! โšก Escape the guards and survive! ๐Ÿ”ฅ Upgrade Brainrots and earn more money! ๐Ÿ’ธ Upgrade speed and carry limit! ๐Ÿ—๏ธ Build your base and unlock slots! ๐Ÿ”’ Trade and gift Brainrots! ๐ŸŽ Your Brainrots earn offline cash ๐Ÿ’ค Premium players get +10% cash boost! Enjoying the game? ๐Ÿ‘ Drop a like and invite your friends! ๐Ÿ˜„

Last updated by the developer 21 Feb 2026, 09:41 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
1,282,310
lifetime visits
94%
liked (3,858 ๐Ÿ‘ / 239 ๐Ÿ‘Ž)
70,667
favourites (55.1 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP
99 R$
x2 Cash
79 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome648,968 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9414 August 2026 โ€” 94 % liked24 August 2026 โ€” 94 % liked3 September 2026 โ€” 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 93โ€“95 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:4694no change
24 Aug 2026, 13:3494no change
14 Aug 2026, 13:3394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.