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[⛏️] Minerals Incremental

[⛏️] Minerals Incremental

A Roblox experience owned by Irregular G.

SimulatorENincrementalminingidle

Description (written by the developer; not a statement by this register)

⛏️ How to Play Minerals Incremental ⛏️ 💰 Mine ores to earn money. ⚡ Buy powerful upgrades to increase value and grow speed. 💎 Discover rarer minerals to boost your income even more. 🛒 Unlock the Miner Cart to collect Iron automatically. 🌳 Progress through the Upgrade Tree to unlock strong multipliers. ♻️ Rebirth to gain permanent bonuses and become even stronger. 🏆 Become the #1 richest miner! 👍 Drop a like and favorite the game to support future updates. 🔔 Join our community server for update logs and sneak peeks! Inspired by: Sticks Incremental, Mining Incremental ⭐ Premium players get +10% more money!

Last updated by the developer 27 Apr 2026, 00:42 UTC.

1
playing (measured 10 Aug 2026, 19:49 UTC)
69,349
lifetime visits
72%
liked (330 👍 / 126 👎)
1,095
favourites (15.8 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:493first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
179 R$
2x Rebirths
99 R$
2x XP
49 R$
1.5x Walk Speed
37 R$
2x Money
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome35,528 · 100.0% win
Tutorial Completed · progression28,409 · 100.0% win
First Rebirth · progression21,529 · 100.0% win
Unlocked Carts · collection12,983 · 79.1% win
First Evolution · progression6,501 · 23.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7215 August 2026 — 72 % liked25 August 2026 — 72 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:5272no change
15 Aug 2026, 14:4772first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.