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You Vs Richard

You Vs Richard

A Roblox experience owned by Slungus Studio.

Description (written by the developer; not a statement by this register)

(ALPHA) Did you really have to steal his calculator? Richard has been treasuring that item for YEARS… and Gumball just had to steal it—for no real reason at all. Now Richard is coming. Will you survive Richard Watterson, or will you meet your own demise? This game was inspired by @michae84525 and @baconsarthebest19’s “Survive Homer Scary Test” on Retro Studio. It was later adapted through many other Homer-based games—most notably @Agust3K’s “YOU vs HOMER Remastered’nt”, also on Retro Studio. If you haven’t played them, go check them out! This game would not exist without their work. This is a 1:3 remake inspired by YOU vs HOMER. Without YOU vs HOMER, this game would have never seen the light of day. All rights reserved to the creators of The Amazing World of Gumball. Horror, Asymmetrical, Scary, Escape, Survival, Gumball, Richard Watterson, Forsaken, Hide From Richard, YOU vs Homer, Retro, Retro Studio, Classic, 2016, 2017, Roblox, Retro Roblox, Simpsons, Bart

Last updated by the developer 17 Feb 2026, 08:08 UTC.

0
playing (measured 10 Sept 2026, 19:49 UTC)
777
lifetime visits
92%
liked (12 👍 / 1 👎)
10
favourites (12.9 per 1k visits)
1 February 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 19:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OG PLAYER #1 · welcome465 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.