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[UPDATE] Phonk Slap 🎵

[UPDATE] Phonk Slap 🎵

A Roblox experience owned by Falling Towards Success.

Fighting & PvPENslap battlesphonk musiccosmetics

Description (written by the developer; not a statement by this register)

🎵 Welcome to Phonk Slap 🎵 Slap players off the map and trigger hype edits! 🎬 Slap & Edit: Every slap triggers a phonk edit! 💜 Aura: Slap players, earn Aura, and unlock rare gloves & cosmetics. 🌀 Abilities: Each glove has a unique game-changing power. ⚠️ Hackers and bug exploiters will be banned (no appeals). 🎮 Controls: Click / R2 to slap • E / R1 for ability. Inspired by Slap Battles

Last updated by the developer 10 Aug 2026, 22:15 UTC.

77
playing (measured 11 Aug 2026, 04:38 UTC)
268,738
lifetime visits
92%
liked (136,760 👍 / 12,370 👎)
748,123
favourites (2783.8 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:3842first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Star [Limited]
699 R$
Shadow Monarch
549 R$
Star Aura [Limited]
499 R$
Puppet Master
449 R$
King of Calamity
449 R$
The Infinite
349 R$
Time Aura
249 R$
VIP
199 R$
Sound Aura
199 R$
Hacker Aura
149 R$
Flower Aura
149 R$
Skip
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,808,711 · 100.0% win
10 STREAKS · progression202,416 · 2.2% win
25 STREAKS · progression21,516 · 0.20% win
Halloween 2026 · other14,272 · 0.00% win
50 STREAKS · progression5,206 · 0.10% win
100 STREAKS · progression1,736 · 0.10% win
Devxecution · other215 · 0.10% win
250 Streaks · progression192 · 0.00% win
500 Streaks · progression55 · 0.00% win
1000 Streaks · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67938015 August 2026 — 67 % liked25 August 2026 — 93 % liked4 September 2026 — 92 % liked14 September 2026 — 92 % liked24 September 2026 — 92 % liked4 October 2026 — 92 % liked14 October 2026 — 92 % liked24 October 2026 — 92 % liked3 November 2026 — 92 % liked13 November 2026 — 92 % liked9215 August 202613 November 2026
10 measurements spanning 90 days, net +25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 06:3892no change
3 Nov 2026, 06:2092no change
24 Oct 2026, 06:1992no change
14 Oct 2026, 06:1892no change
4 Oct 2026, 06:1792no change
24 Sept 2026, 06:1692no change
14 Sept 2026, 04:1892no change
4 Sept 2026, 04:1592-1
25 Aug 2026, 04:0893+26
15 Aug 2026, 04:0867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
13 November 2026
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6 November 2026
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30 October 2026
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23 October 2026
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16 October 2026
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9 October 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.