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Escape The Supermarket! (OBBY)

Escape The Supermarket! (OBBY)

A Roblox experience owned by FunObbies.

ObbyENsupermarketparkourescape

Escape The Supermarket! (OBBY) is an obby experience created on 2026-02-01. It has accumulated 894,712 lifetime visits and 42,738 favorites. Currently, 179 players are active. The game holds a 62% like percentage. Its description highlights a chaotic supermarket escape scenario involving obstacles and parkour elements.

Description (written by the developer; not a statement by this register)

The supermarket manager has gone totally insane! Sales are low, so he locked all the customers inside. Can you survive the chaos and escape the supermarket? 🏃‍♂️💨 ⭐ If you enjoyed and want to see more games like this please leave a like and favourite! 👍 Thumbs up the game for more obbies! 👍 [TAGS]: Obby, Cartoony, Fun, Adventure, Escape, Motel Manager, Sewer, Get Eaten, Evil Obby, Supermarket, Parkour, Rage, Fun, Morphs, Free, Happy, Gears, Admin, Easy, Obstacle Course, VIP

Last updated by the developer 10 Aug 2026, 15:55 UTC.

179
playing (measured 10 Aug 2026, 16:15 UTC)
894,712
lifetime visits
63%
liked (371 👍 / 214 👎)
43,470
favourites (48.6 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:15187first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Magic Carpet! [OP]
199 R$
Fling Glove! [TROLL]
145 R$
Taser! [NEW]
99 R$
Grapple Hook! [OP]
95 R$
Boombox! [NEW]
85 R$
Gravity Coil! [SALE]
75 R$
Speed Coil! [SALE]
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played! · welcome589,961 · 0.00% win
Completed Escape the supermarket! · progression110,349 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626362.514 August 2026 — 62 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:1763+1
14 Aug 2026, 18:1662first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.