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[ RELEASE ] Jujutsu RNG🎲

[ RELEASE ] Jujutsu RNG🎲

A Roblox experience owned by Lost Holdings.

SimulatorENJujutsu KaisenGacha RNGCollection

Description (written by the developer; not a statement by this register)

📃 WELCOME TO JUJUTSU RNG! 🔥 Roll for rare Jujutsu-inspired characters, grow your collection, and build your stand empire! 📌 HOW TO PLAY • Buy tickets from Megumi • Each ticket has its own rarity - the rarer the ticket, the better your luck. • Use tickets to spin for characters • Test your luck and try to pull the rarest characters in the game. • Rarer characters • The rarer the character, the better the earnings. • Buy more stands, collect stronger characters, and build your RNG empire. 🍀 RAREST CHARACTER: THE HONORED ONE - 1 in 200,000,000 ⚠️ BETA / EARLY VERSION Bugs or unfinished features may appear. Please report them in the community communications server. Tags: Jujutsu Kaisen, JJK, RNG, Anime, Gojo, Sukuna, Rare Characters, Auras, Spins

Last updated by the developer 16 Aug 2026, 23:59 UTC.

0
playing (measured 19 Aug 2026, 13:18 UTC)
896
lifetime visits
46%
liked (16 👍 / 19 👎)
136
favourites (151.8 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 13:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Luck
349 R$
2x Cash
349 R$
Auto Rebirth
249 R$
Auto Collect
199 R$
Auto Skip
149 R$
Starter Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

461007320 August 2026 — 100 % liked9 September 2026 — 83 % liked19 September 2026 — 57 % liked29 September 2026 — 46 % liked20 August 202629 September 2026
4 measurements spanning 40 days, net -54. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–108 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 13:0446-11
19 Sept 2026, 05:3157-26
9 Sept 2026, 05:2183-17
20 Aug 2026, 02:02100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.