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The Rise of The Banished [ASYM]

The Rise of The Banished [ASYM]

A Roblox experience owned by WIP_ Studio's.

HorrorENasymmetrical multiplayerhorror chasephysics-based movement

Description (written by the developer; not a statement by this register)

🌑 Banlands ASYM| UPD 7 Welcome to The Banlands ASY, the ultimate chaotic asym experience. No complicated rituals, no boring tasks - just you, a killer, and a whole lot of running. This update is all about making the game smoother, faster, and more frantic. Dive back in and see if you can survive the night! 🕹️ HOW TO PLAY If you’re new here, the rules are simple: RUN: You are being hunted. Don't let them get close. CHAOS: Use the Mix's chaotic physics to weave, jump, and dodge through the environment. SURVIVE: It’s a classic cat-and-mouse game. Keep your eyes peeled and never stop moving! 🛒 THE NEW SHOP We’ve completely trashed the old shop and built a brand-new Shop Map from the ground up! Explore a stylized new layout. Easier to browse skins and items. A much better vibe for hanging out between matches. FORMALLY KNOWN AS THE BANISHED 2, DUE TO CONFUSION WE WERE FORCED TO CHANGE THE NAME D=

Last updated by the developer 6 Aug 2026, 19:58 UTC.

0
playing (measured 10 Aug 2026, 20:38 UTC)
4,186
lifetime visits
86%
liked (37 👍 / 6 👎)
510
favourites (121.8 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

cookie
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU MET THE OWNER! · social5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86888718 August 2026 — 87 % liked28 August 2026 — 87 % liked7 October 2026 — 88 % liked17 October 2026 — 86 % liked18 August 202617 October 2026
4 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 06:2386-2
7 Oct 2026, 06:2188+1
28 Aug 2026, 02:3487no change
18 Aug 2026, 02:3387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.