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Clicky Keyboard Run Into Brainrot

Clicky Keyboard Run Into Brainrot

A Roblox experience owned by Snowflake Games Studios.

SimulatorENkeyboard simulatorbrainrot memeclicker

Clicky Keyboard Run Into Brainrot is a simulator experience created on 2026-02-01. It has recorded 604,153 lifetime visits and 89,392 favorites. The current player count is 0, with a 55% like percentage.

Description (written by the developer; not a statement by this register)

Run on clicky keyboard into Brainrots!

Last updated by the developer 3 Feb 2026, 01:47 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
604,153
lifetime visits
55%
liked (165 👍 / 137 👎)
89,516
favourites (148.2 per 1k visits)
1 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Flying Carpet!
39 R$
Flying Carpet!
19 R$
Fusion Coil!
15 R$
Laser Gun!
8 R$
Ban Hammer!
8 R$
OP Slap Hand!
8 R$
Speed Coil!
8 R$
Slap Hand!
6 R$
Grapple Hook!
6 R$
Gravity Coil!
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome486,259 · 100.0% win
First Win! · progression166,363 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5514 August 2026 — 55 % liked23 October 2026 — 55 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:0355no change
14 Aug 2026, 19:3455first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.