The Blizzard [DISCONTINUED]
A Roblox experience owned by Sole Developments.
SurvivalENsurvivalhorrordifficult
Description (written by the developer; not a statement by this register)
I have discontinued this project in favor of a new game at least a thousand times better. You came home after visiting the town, someone warned that a blizzard might happen tonight. WARNING: This game is intentionally difficult, dying is part of the gameplay experience. F for flashlight Shift to sprint Control/C to crouch PC and Mobile support. DEVELOPMENT NOTICE: This game is in a very early stage, expect bugs to arise and things to possibly break. Things are subject to change, the current level of difficulty is not final and may be reduced.
Last updated by the developer 21 Jul 2026, 03:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 18:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.