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FREE Hug Fight!

FREE Hug Fight!

A Roblox experience owned by Evil Fights.

Fighting & PvPENfightingsocialfree

FREE Hug Fight! is a fighting-pvp experience created on 2026-02-02. It currently has 147 players online. The game has accumulated 3,942,005 lifetime visits, 101,330 favorites, and a 90% like percentage.

Description (written by the developer; not a statement by this register)

Roleplay, make friends, hangout, and FIGHT in this free fights game!

Last updated by the developer 16 Aug 2026, 01:18 UTC.

87
playing (measured 21 Aug 2026, 20:54 UTC)
4,083,057
lifetime visits
89%
liked (4,027 👍 / 495 👎)
133,927
favourites (32.8 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

87158122.510 August 2026 — 158 players21 August 2026 — 87 players10 August 202621 August 2026
2 measurements spanning 11 days, net -71. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–169 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5487-71
10 Aug 2026, 14:18158first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lightsaber!
499 R$
VIP!
399 R$
OP STANNY CUP!
349 R$
Cute Purse!
349 R$
Hair Gel!
199 R$
Money Gun!
199 R$
Fish!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

899089.514 August 2026 — 90 % liked21 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:0589no change
13 Oct 2026, 04:0489no change
3 Oct 2026, 04:0389no change
23 Sept 2026, 04:0389-1
13 Sept 2026, 04:0290no change
3 Sept 2026, 04:0190no change
24 Aug 2026, 04:0090no change
21 Aug 2026, 20:5490no change
14 Aug 2026, 03:5390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.