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FREE Hug Fight!

FREE Hug Fight!

A Roblox experience owned by Evil Fights.

Fighting & PvPENfightingsocialfree

FREE Hug Fight! is a fighting-pvp experience created on 2026-02-02. It currently has 147 players online. The game has accumulated 3,942,005 lifetime visits, 101,330 favorites, and a 90% like percentage.

Description (written by the developer; not a statement by this register)

Roleplay, make friends, hangout, and FIGHT in this free fights game!

Last updated by the developer 16 Aug 2026, 01:18 UTC.

87
playing (measured 21 Aug 2026, 20:54 UTC)
4,083,057
lifetime visits
90%
liked (3,808 👍 / 426 👎)
111,208
favourites (27.2 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

87158122.510 August 2026 — 158 players21 August 2026 — 87 players10 August 202621 August 2026
2 measurements spanning 11 days, net -71. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–169 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5487-71
10 Aug 2026, 14:18158first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lightsaber!
499 R$
VIP!
399 R$
OP STANNY CUP!
349 R$
Cute Purse!
249 R$
Hair Gel!
199 R$
Money Gun!
199 R$
Fish!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked21 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0090no change
21 Aug 2026, 20:5490no change
14 Aug 2026, 03:5390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.