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Everbloom Valley

Everbloom Valley

A Roblox experience owned by Hibernating Potato Interactive.

SimulatorENfarmingsimulationexploration

Description (written by the developer; not a statement by this register)

🌱 Welcome to Everbloom Valley 🌱 You’ve inherited a farm in a valley full of secrets. Grow crops, discover rare mutations, fish, decorate your land, complete quests, meet villagers, and collect seasonal rewards as the valley changes over time. 🌾 Things To Do 🌾 🌱 Plant, water, harvest, and sell crops 🧬 Discover rare hybrids and mutations 🎣 Fish, decorate, complete quests, and meet villagers 📬 Claim Dawn Post rewards and daily town jobs 🐴 Collect seasonal rewards, companions, mounts, and StarFall secrets Your farm keeps growing. The valley keeps changing. ✨

Last updated by the developer 17 Aug 2026, 12:12 UTC.

0
playing (measured 18 Aug 2026, 18:19 UTC)
6,570
lifetime visits
95%
liked (71 👍 / 4 👎)
75
favourites (11.4 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 18:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Harvest · progression0 · 0.00% win
Master Farmer · progression0 · 0.00% win
Green Thumb · progression0 · 0.00% win
Harvest Legend · progression0 · 0.00% win
Harvest King · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.518 August 2026 — 94 % liked7 October 2026 — 95 % liked17 October 2026 — 95 % liked27 October 2026 — 95 % liked18 August 202627 October 2026
4 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 18:2395no change
17 Oct 2026, 18:2295no change
7 Oct 2026, 18:2295+1
18 Aug 2026, 18:1994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.