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Escape Cars For Brainrots πŸš—

Escape Cars For Brainrots πŸš—

A Roblox experience owned by Brainrots Roads.

ObbyENcollectathonidle mechanicsdodging

Description (written by the developer; not a statement by this register)

Collect brainrots from dangerous roads while cars speed past! Pick them up, bring them back safely, and earn money to upgrade your speed and progress further. πŸ’° Progress & Grow - Collect brainrots from the road - Level up brainrots to earn more money per collect - Upgrade your speed to unlock better, riskier roads - Rebirth to reset and progress even faster ⚠️ Dodge the traffic Cars can hit you and make you drop your brainrots, so timing and skill matter! ⏰ Offline Earnings Your brainrots keep generating money even while you’re offline, so progress never fully stops. πŸš€ Faster speed = better roads The faster you are, the further you can go with higher rewards and higher risk. Can you master the roads and collect them all?

Last updated by the developer 6 Jun 2026, 17:01 UTC.

0
playing (measured 11 Aug 2026, 09:17 UTC)
28,586
lifetime visits
88%
liked (58 πŸ‘ / 8 πŸ‘Ž)
62
favourites (2.2 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Shield
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome19,484 Β· 0.00% win
Tutorial Completed Β· progression11,798 Β· 0.00% win
First rebirth Β· progression3,944 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.