🧠✨ Steal, Pass, Split - Green Edition
A Roblox experience owned by Greyhat Games.
Social & hangoutENpsychologicalbetrayalsocial deduction
Description (written by the developer; not a statement by this register)
🧠✨ Steal, Pass, Split - Green Edition ⚠️ Public Testing Phase ⚠️ This game is in active testing. Bugs may occur! Feedback is appreciated. Welcome where trust is currency and betrayal is business. Sit down and outplay opponents in this psychological mind game. THE CORE LOOP A shared pot grows every turn. GAME MODES 🎮 Turn-Based: Strategic back-and-forth. passing gives control to your opponent. ⏳ Pass: Build the pot, but risk losing control. 🔪 Steal: Take it all, but betray your promise. ⚡ Instinct: No turns. Total panic. Anyone can steal at any moment. 💎 Infinite (VIP): No pot limits. Endless tension. FEATURES 🎵 Dynamic Adrenaline: Music, screen shake, and visuals intensify as the money stacks. 🗣️ Social: Typewriter chat with unique gibberish voices & live proximity spectating. 🎨 Customize: Unlock Chairs, Tables, Skins, and Auras. ⚖️ Karma System: Your choices stick. Will you be a trusted Saint or a Notorious Liar? Sit down. Make a promise. Break it.
Last updated by the developer 8 Feb 2026, 17:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 11:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.