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Mini Empire Tycoon

Mini Empire Tycoon

A Roblox experience owned by Starshift Studio.

TycoonENcity buildingtycoonisland expansion

Description (written by the developer; not a statement by this register)

Welcome to Mini Empire Tycoon! 🏙️ Become the ultimate investor and build your very own floating city empire on islands! 💼 Start with a wasteland, level the ground and expand into a futuristic skyline filled with skyscrapers, luxury towers, and economic hubs. Unlock prestige-tier buildings as your empire grows to a home to millions of mini people! 🏗️ Build your city! 🏝️ Explore new islands! 💰 Premium and Group members enjoy a money multiplier for faster growth and exclusive perks! 🌍 Available on ALL platforms: PC, Phone/Mobile, and Tablet! 🎵 Streamer & Creator Friendly — all music is non-copyright!

Last updated by the developer 23 Jul 2026, 16:52 UTC.

7
playing (measured 11 Aug 2026, 06:01 UTC)
326,948
lifetime visits
73%
liked (810 👍 / 294 👎)
2,620
favourites (8.0 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bundle
699 R$
Golden Grappler
599 R$
2x Money
399 R$
Auto Collect
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First dollar · other198,564 · 100.0% win
Kingpin · other50,818 · 60.1% win
Millionaire club · collection36,921 · 42.0% win
Old Money · other15,146 · 28.7% win
Billionaire club · collection818 · 3.2% win
Loyal Tycoon · other37 · 0.00% win
Veteran · other29 · 0.00% win
Early Bird · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73757415 August 2026 — 75 % liked25 August 2026 — 75 % liked4 September 2026 — 75 % liked14 September 2026 — 75 % liked24 September 2026 — 74 % liked4 October 2026 — 74 % liked14 October 2026 — 74 % liked24 October 2026 — 73 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:3373-1
14 Oct 2026, 04:3174no change
4 Oct 2026, 04:3174no change
24 Sept 2026, 04:2374-1
14 Sept 2026, 02:4575no change
4 Sept 2026, 02:3775no change
25 Aug 2026, 00:4775no change
15 Aug 2026, 00:3775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.