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✨Catch Cute Pets! | Collect & Battle

✨Catch Cute Pets! | Collect & Battle

A Roblox experience owned by VoidDeckStudios.

SimulatorENpet collectingbattle mechanicsidle/offline earnings

✨Catch Cute Pets! | Collect & Battle is a simulator experience created on 2026-02-02. The game currently has 20 players online and has accumulated 507,645 lifetime visits. It holds 2,339 favorites and maintains a 90% like percentage. The description highlights mechanics involving battling, catching, and collecting pets, with offline earning capabilities.

Description (written by the developer; not a statement by this register)

Welcome to Catch Cute Pets! 💥 BATTLE → CATCH → COLLECT How to Play: ⚽ Equip your Pet Ball 🐇 Ready your pet team ⚔️ Battle wild pets ➰ Catch them 💪🏻 Bring them back and grow stronger 🐱 Battle, Catch and Collect Fight roaming pets with your lineup and capture them at the perfect moment. 💰 Earn Coins Even Offline Your pets continue earning while you’re away. 🐉 Catch Powerful Boss Pets (in future updates?!) Take down giant pets and add them to your collection. 👍 Like the game and join our group! Tags: catch pets, pet collecting game, pet simulator, battle pets, boss pets, idle pets, offline earnings, collect creatures, monster catching, pet team, pet lineup, rare pets, roblox pet game, creature collector, adventure pets, capture pets, fighting pets, upgrade pets

Last updated by the developer 25 May 2026, 08:18 UTC.

20
playing (measured 10 Aug 2026, 14:03 UTC)
507,645
lifetime visits
90%
liked (1,816 👍 / 197 👎)
2,614
favourites (5.1 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0313first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked24 September 2026 — 90 % liked14 August 202624 September 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 00:3590no change
13 Sept 2026, 23:1590no change
3 Sept 2026, 23:0290no change
24 Aug 2026, 21:0890no change
14 Aug 2026, 21:0790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.